![]() ![]() Kula World pulls off the miraculous trick of frustrating you to the point where giving up feels like the next step, before revealing its secrets just in time to boost your score, your confidence and interest. The real star of the show, however, is the ingenious use of a simple 3D space with simple rules to create puzzles that are non-linear, enduringly challenging and full of deliciously oblique solutions the sort that make you kick yourself for taking so long to see the path that was staring you in the face all along. ![]() But soon hazards such as platforms that move and disintegrate, pills that simulate the effect of inhaling petrol fumes, and hourglasses that drastically reduce your time limit all need to be avoided. To begin with, the collecting of coins and fruit for points as well as keys to open exits is the extent of the challenge. Escher would need to grow a pair before even thinking about setting foot inside Kula World's assorted twisted geometrical nightmares. ![]() It's a 3D platform-based puzzler where you play as a Kula beach ball which, rather than bouncing around in its natural habitat, is trapped in a linked series of 3D mazes of increasingly devilish complexity. The game is so simple in concept and so spot-on in execution that, though it's nearly ten years old, it could be released exactly as it is as a new UMD game tomorrow and still be relevant, fun and almost certainly worth a purchase. Playing Kula World gives the same sort of feeling. If the humble non-stick frying pan, velcro or even the paperclip hadn't yet been invented and were all simultaneously released tomorrow, it's very likely that all three (even in today's ridiculously advanced world of paper-thin laptops and mind-reading vending machines) would be hailed as genuinely remarkable advancements worthy of recognition in every regard. ![]()
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